Announcing: Shove Pro

Mike and I are uncontrollably excited and proud to announce our first iOS game – Shove Pro! Coming to iPhone & iPad in November! So soon!

We’ve been working on this in secret since E3, without rest, and have assembled an incredible team consisting of ourselves, artist Wesley Martin, and composers John Carey, Harrison Lee, and Dustin Painter.

ALSO, Shove Pro has an absurdly awesome LIVE ACTION TRAILER / Mockumentary, thanks to our friends over at Psychic Bunny – director Asa Shumskas-Tait and producer Diana Hughes, and their incredible crew.

We hope you enjoy the video, and please SIGN UP on the Shove Pro website to get an email when we release!

P.S. – Rumors circulating of a mystery sequel called Shove Prod are not confirmed, though a great idea 😉

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About Teddy

Teddy has been designing games professionally for six years, with teams at Microsoft Studios, Disney Online Studios, and Gameloft, specializing in narrative and systems design. He has designed for established brands like Disney’s Pirates of the Caribbean and Cars and on new tech like Microsoft’s Kinect when it first launched. His game Din was featured in IndieGames’ book “250 Indie Games You Must Play“. He studied game design and film production at the USC School of Cinematic Arts, where he earned an MFA in Interactive Media as a Microsoft Scholar, and holds a BA in Music & Computer Science from Columbia University. On a more relevant note, he is a former personal trainer, classically trained vocalist, and 5th grade science fair champion. Teddy grew up in the misty swamplands of Washington, DC, home of presidents. There, he conducted years of research on Japanese role-playing games, which consisted mostly of playing them and having snacks.