So that mysterious new game we mentioned a while back? It’s called Alphabeats, the word game with rhythm.
Alphabeats is a mobile mashup of a word game with a music game. It makes spelling into a fast-paced action challenge, set to pulse-pounding tracks from exciting electronic artists. Catch the falling letters to make words, challenge yourself and your friends to score the most points, and you’ll find that you can’t stop playing – and that spelling is even cooler than you thought.
We’ll have more announcements about Alphabeats soon!
While Teddy has been using his dragon skills to help make Hyper Light Drifter, we’re still hard at work on a brand new game. Rumor has it that we’ll be showing this game for the first time at iFEST Seattle this Saturday… you should probably stop by and check it out, just in case.
WHAT: iFEST Seattle, an independent games festival featuring a new Rad Dragon game!
WHEN: Saturday, November 9th, from 9:30 AM to 5:00 PM.
WHERE: Seattle Center, under the Space Needle. Look for the Northwest Rooms.
Hope to see you there!
Hey, remember Shove Pro, the movie stuntman shove-running comedy spectacular? We just released a free version! Shove Pro: Producer’s Cut, out now on the App Store, features the same familiar gameplay rebalanced to play for free.
If you’ve got an iPad and iPhone and haven’t checked out Shove Pro, now’s your chance! It’s free, but we’ve done our best not to make it evil. If you like it, any ratings or reviews you can spare the time for will help us.
We’re out-of-our-minds excited to announce that we’ll be showing The Moonlighters at PAX Prime, with the amazing collection of indie games known as the Indie MEGABOOTH!
Over 80+ games have joined together at PAX to create this year’s LARGEST booth. It’s really incredible to think, but our combined PAX presence is bigger than EA, bigger than Ubisoft. In addition to our heisty romp, you’ll get to play a mind-boggling range of indie games.
Come on over to Seattle and play at the end of this month! We’ll be demoing Friday and Saturday (8/30-31).
In the midst of prepping next month’s big Moonlighters news, we took a little break to make a little game that you can play now – SAFARI RESCUE – free on the App Store!
Has a game ever made you cry, or scream in joy, or feel the warmth of a kindly god? Which would you describe as more emotional, your last mobile game or the birth of your first child? At game studio Rad Dragon, we ask these questions each day, and find games coming up short time and time again. Will the interactive medium ever match the emotional intensity of film, fine art, and sculpture?
Just as our artistic soul-searching reached the peak of desperation, we found the answer where it must always lie: in the heart of a child. Would you believe us if we told you SAFARI RESCUE, a game ostensibly made by a mere babe, is the very evolution — nay, transcendence — of games into something… greater?
Rad Dragon is jazzed to officially announce that we’re going into full production on The Moonlighters! Check out our new website, MoonlightersGame.com, for details. We’ll be updating the site frequently with news, concept art, and other interesting dev blog stuff.
Here’s that website again, in case you missed it: MoonlightersGame.com! Check it out today, for the game of tomorrow!
We’ll be in San Francisco next week for the Game Developers Conference, and are honored to have been awarded an Honorable Mention from the IGF for our early work on The Moonlighters!
If you see us roaming the halls next week, stop us and say hello!
If you flip open this month’s issue of Game Developer Magazine, you’ll find an interview we did with Alexandra Hall about our time at the USC Interactive Media Division, and why we went indie in the first place. It was a great opportunity for us to think back on our masters education and postmortem a little.
If you don’t get the mag, you can read the article here!
G4 recently named Shove Pro as one of their Best Mobile Games of the Week!
Also flattering is the comparison G4′s Ashley Esqueda makes to Temple Run, and noting the differences between the two. Other press have mentioned the game as a baseline reference when trying to explain how Shove Pro flips the genre on its head. Regardless of the steps we took to make Shove Pro a very different experience from Temple Run, we’re all flattered by the comparison!
Reviews have been coming in for Shove Pro over the last few weeks, and we’re so pleased that the critical response has been so overwhelmingly positive! Kotaku, Touch Arcade, App Advice, and 148 Apps have all given the game a stamp of approval.
Just as exciting is that our App Store user reviews are through the roof! Almost every rating is 5-stars, putting our average comfortably at 5. Thank you to everyone who has been playing, and all those who took the time to rate the game!