In the midst of prepping next month’s big Moonlighters news, we took a little break to make a little game that you can play now – SAFARI RESCUE – free on the App Store!
Has a game ever made you cry, or scream in joy, or feel the warmth of a kindly god? Which would you describe as more emotional, your last mobile game or the birth of your first child? At game studio Rad Dragon, we ask these questions each day, and find games coming up short time and time again. Will the interactive medium ever match the emotional intensity of film, fine art, and sculpture?
Just as our artistic soul-searching reached the peak of desperation, we found the answer where it must always lie: in the heart of a child. Would you believe us if we told you SAFARI RESCUE, a game ostensibly made by a mere babe, is the very evolution — nay, transcendence — of games into something… greater? Continue reading →
Rad Dragon is jazzed to officially announce that we’re going into full production on The Moonlighters! Check out our new website, MoonlightersGame.com, for details. We’ll be updating the site frequently with news, concept art, and other interesting dev blog stuff.
Here’s that website again, in case you missed it: MoonlightersGame.com! Check it out today, for the game of tomorrow!
We’ll be in San Francisco next week for the Game Developers Conference, and are honored to have been awarded an Honorable Mention from the IGF for our early work on The Moonlighters! If you see us roaming the halls next week, stop us and say hello!
If you flip open this month’s issue of Game Developer Magazine, you’ll find an interview we did with Alexandra Hall about our time at the USC Interactive Media Division, and why we went indie in the first place. It was a great opportunity for us to think back on our masters education and postmortem a little.
If you don’t get the mag, you can read the article here!
Also flattering is the comparison G4’s Ashley Esqueda makes to Temple Run, and noting the differences between the two. Other press have mentioned the game as a baseline reference when trying to explain how Shove Pro flips the genre on its head. Regardless of the steps we took to make Shove Pro a very different experience from Temple Run, we’re all flattered by the comparison!
Reviews have been coming in for Shove Pro over the last few weeks, and we’re so pleased that the critical response has been so overwhelmingly positive! Kotaku, Touch Arcade, App Advice, and 148 Apps have all given the game a stamp of approval.
Just as exciting is that our App Store user reviews are through the roof! Almost every rating is 5-stars, putting our average comfortably at 5. Thank you to everyone who has been playing, and all those who took the time to rate the game!
We’re proud to announce that Shove Pro is now available on the App Store, worldwide! If you’re here on our site, chances are you know about the game… so go get it! …Please. If you do choose of your own free will to get Shove Pro on your i-device, please consider writing a review on the App Store. It helps us more than you’d think!!
Following the release of our trailer we’ve gotten a lot of requests for more gameplay footage. SO! We’ve put together a little Let’s Play-style demo video for those of you who want to see a little bit more of the real game in real action! Take a look below, and make sure to sign up to hear about release here!