About Teddy

Teddy has been designing games professionally for six years, with teams at Microsoft Studios, Disney Online Studios, and Gameloft, specializing in narrative and systems design. He has designed for established brands like Disney’s Pirates of the Caribbean and Cars and on new tech like Microsoft’s Kinect when it first launched. His game Din was featured in IndieGames’ book “250 Indie Games You Must Play“. He studied game design and film production at the USC School of Cinematic Arts, where he earned an MFA in Interactive Media as a Microsoft Scholar, and holds a BA in Music & Computer Science from Columbia University. On a more relevant note, he is a former personal trainer, classically trained vocalist, and 5th grade science fair champion. Teddy grew up in the misty swamplands of Washington, DC, home of presidents. There, he conducted years of research on Japanese role-playing games, which consisted mostly of playing them and having snacks.

Coming Up for Air

Hey friends! Wow, things have been really busy and exciting in the halls of Rad Dragon. We’ve had our heads down working hard, so we wanted to take a moment on this warm Saturday afternoon to share with you what’s been happening at our studio since E3.

Mike & Teddy at E3 1

Mike & Teddy were pleased with E3

Mike & Teddy at E3 2

They look bravely to the future

BACK  in June, we took The Moonlighters to E3 and got to watch scores of gamers try it! This was thanks to the incredible generosity of IndieCade, who brought us there. On top of some great playtests from you, we got some great business cards, and began talking with all shapes and sizes of publisher about where/how we could finish and release our game! You see, we’re funding games here out of our own pockets, so the ambitious nature of The Moonlighters is tricky to take from an E3 “pilot episode” to a commercial release. We need a plan, maybe a partner, and hopefully some funding. Those discussions take time to get right, and while they’re happening they tend to freeze production because too many major pieces of the plan (platform, scope, etc) are up in the air.

BUT  what we love most is creating games – game design, programming, writing, etc. We founded Rad Dragon to make the games we want to make, and we insist on doing that every day. So, while the current fate of The Moonlighters was awaiting a business deal to be sealed, we started making another game – a smaller one that we could start and finish in just a few months within the time it takes to finalize a big business deal. We wanted this game to represent the style and quality of game we want fans to expect from our studio!

SO  since July 16th we’ve been making something new for you! Something we’ve been wanting to make for a while. We can’t talk about it just yet, but we can say that we’re announcing it in early October and releasing very soon after! Mike and I are collaborating with incredibly talented artist Wes Martin, who joins us from the Emerald City, and a mad trio of L.A. uber-composers John Carey, Harrison Lee, and Dustin Painter. We’re hyper-excited to finish the game, and even more excited to hear what you think!

Thanks for reading this little update! It’s important to us as a small indie team to open up our studio to you as much as we can, and give you some notion of what we’re up to. We hope you stay tuned and check out our new game, coming so soon!

Newsflash: The Moonlighters!

Wow, we’ve gotten such a great response from our first big showing at E3 last week! Here is some of the coverage from our fantastic journalist friends! We’re so so grateful to everyone who came out at E3 to play, and to all those in the press who felt our game was worth talking about!
UPDATE: Even more coverage added!
View Press Kit here 

Moonlighters Press Kit

We’re taking a break from trying to spread the word about The Moonlighters at E3 social gatherings to try to spread the word about The Moonlighters via the internet. Thus, thanks to the guys at Vlambeer and their amazing tool presskit(), we have constructed our very first Press Kit for the game!

Our friends in the press can access the press kit at http://press.raddragon.com. Honestly, anyone can access it, because we need all the press we can get!

So far, showing The Moonlighters at E3 with IndieCade has been amazing. One more day to go!

The Moonlighters at E3

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We have some very exciting news to kick things off! We will be demoing our game The Moonlighters at E3 next week as part of the IndieCade showcase, and we’re jazzed to have you come play. To get things started, we’ve released an E3 trailer. Check it out, and please come by and play at E3!

The Moonlighters
IndieCade at E3 2012

[vimeo http://www.vimeo.com/43166475 w=640&h=360]

A Dragon That Breathes Videogames!

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Hi everyone! We are Rad Dragon, and we’re now officially a game developer.

Rad Dragon is two game designers. We met as graduate students in USC’s Interactive Media Division, where we researched game design and narrative. Since then, we’ve formed an independent game development studio based in Los Angeles.

We’re already putting our games to the grindstone to craft something for you, so stay tuned.