Shove Prod and Zynga

A quick note for the record:

Over the weekend, TechCrunch reported about a document that hacker group Anonymous claimed to have gotten from Zynga, detailing their plan to acquire “Shove Prod”, which most people have assumed to have been intended to say “Shove Pro”. Here are a few things we want to say about this for clarification:

  • We agree that “Shove Prod” means “Shove Pro”. There is so such thing as Shove Prod, but we call dibs on the name for a sequel!
  • No, we have not been in communication with Zynga about such a deal at this point, but it certainly has us wondering.
  • Yes, we’re open to this possibility. We’re here to make the games we want to make. That’s why we’re putting ourselves out there and self-funding Rad Dragon. A deal that could potentially provide us means to make our games with more security and clarity for the future is of course something we are willing to consider.

That’s all. Happy November!

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About Teddy

Teddy has been designing games professionally for six years, with teams at Microsoft Studios, Disney Online Studios, and Gameloft, specializing in narrative and systems design. He has designed for established brands like Disney’s Pirates of the Caribbean and Cars and on new tech like Microsoft’s Kinect when it first launched. His game Din was featured in IndieGames’ book “250 Indie Games You Must Play“. He studied game design and film production at the USC School of Cinematic Arts, where he earned an MFA in Interactive Media as a Microsoft Scholar, and holds a BA in Music & Computer Science from Columbia University. On a more relevant note, he is a former personal trainer, classically trained vocalist, and 5th grade science fair champion. Teddy grew up in the misty swamplands of Washington, DC, home of presidents. There, he conducted years of research on Japanese role-playing games, which consisted mostly of playing them and having snacks.