Coming Up for Air

Hey friends! Wow, things have been really busy and exciting in the halls of Rad Dragon. We’ve had our heads down working hard, so we wanted to take a moment on this warm Saturday afternoon to share with you what’s been happening at our studio since E3.

Mike & Teddy at E3 1

Mike & Teddy were pleased with E3

Mike & Teddy at E3 2

They look bravely to the future

BACK  in June, we took The Moonlighters to E3 and got to watch scores of gamers try it! This was thanks to the incredible generosity of IndieCade, who brought us there. On top of some great playtests from you, we got some great business cards, and began talking with all shapes and sizes of publisher about where/how we could finish and release our game! You see, we’re funding games here out of our own pockets, so the ambitious nature of The Moonlighters is tricky to take from an E3 “pilot episode” to a commercial release. We need a plan, maybe a partner, and hopefully some funding. Those discussions take time to get right, and while they’re happening they tend to freeze production because too many major pieces of the plan (platform, scope, etc) are up in the air.

BUT  what we love most is creating games – game design, programming, writing, etc. We founded Rad Dragon to make the games we want to make, and we insist on doing that every day. So, while the current fate of The Moonlighters was awaiting a business deal to be sealed, we started making another game – a smaller one that we could start and finish in just a few months within the time it takes to finalize a big business deal. We wanted this game to represent the style and quality of game we want fans to expect from our studio!

SO  since July 16th we’ve been making something new for you! Something we’ve been wanting to make for a while. We can’t talk about it just yet, but we can say that we’re announcing it in early October and releasing very soon after! Mike and I are collaborating with incredibly talented artist Wes Martin, who joins us from the Emerald City, and a mad trio of L.A. uber-composers John Carey, Harrison Lee, and Dustin Painter. We’re hyper-excited to finish the game, and even more excited to hear what you think!

Thanks for reading this little update! It’s important to us as a small indie team to open up our studio to you as much as we can, and give you some notion of what we’re up to. We hope you stay tuned and check out our new game, coming so soon!

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About Teddy

Teddy has been designing games professionally for six years, with teams at Microsoft Studios, Disney Online Studios, and Gameloft, specializing in narrative and systems design. He has designed for established brands like Disney’s Pirates of the Caribbean and Cars and on new tech like Microsoft’s Kinect when it first launched. His game Din was featured in IndieGames’ book “250 Indie Games You Must Play“. He studied game design and film production at the USC School of Cinematic Arts, where he earned an MFA in Interactive Media as a Microsoft Scholar, and holds a BA in Music & Computer Science from Columbia University. On a more relevant note, he is a former personal trainer, classically trained vocalist, and 5th grade science fair champion. Teddy grew up in the misty swamplands of Washington, DC, home of presidents. There, he conducted years of research on Japanese role-playing games, which consisted mostly of playing them and having snacks.